![]() With a wide cast of characters and scores of challenging puzzles created by the people responsible for Landstalker on the Genesis. Grab a weapon and become the dreamwalker Alundra as he struggles to purge the evil Id of an ancient world before it falls to ash.Įxplore dungeons, find monster butt as you weave between tense reality and nightmarish dreams to save the hapless masses. A place where an insidious evil is stealing minds and blackening the hearts of those from the world of light. A world where the rule of reason loosens its grip. The rest is textbook role-playing - enter a dungeon to find an item, bring the item back and unlock the next portion of the game.īetween the worlds of light and dark lies the world of dram. Sometimes that person is chasing a loved one they never catch, or is surrounded by demons. The action takes place around the small village with various surrounding areas: caves, temples, forests, and mountains.Įach completed task leads you to your next mission - entering another person's dream to save them. Pick up items, push and pull blocks, and hop between platforms. Battles are conducted in real time like Secret of Mana or The Legend of Zelda. Alundra is the only one who can stop Melzas and save people from their dreams.ĭeveloped by the same team who created Landstalker for the 16-bit Sega Genesis, Alundra plays like an action RPG. The foul denizen attacks people while they're sleeping by altering dreamscapes and locking them in an infinite nightmare of terror to die. It turns out that after hundreds of years of imprisonment by powerful wizards, a horrible entity named Melzas has awoken and threatens humanity. After crashing on the shore of a small island town, Alundra sees trouble lurking in the townspeople and the surrounding environments. I just can't figure out what's going on and fully understand how it works.Alundra is a 2D role-playing game where players assume the role of a young adventurer named Alundra - a Dreamwalker - with the ability to peer into other's dreams and wake them from nightmares. That ISO creation is like a black box to me. I changed its size to 0 with TOC Changer, managed to replace it with an empty file with a same name, but CDMage won't save the new ISO file! >.< Then, I tried to remove the dummy file which is know is NULL.NUL in the DATA folder. Do you think it's what I'm looking for? There are many of them but none seems to match with what I'm looking for.ĮDIT : I tried to change the LBA of an enlarged file with TOC Changer. I found some 8bytes numbers starting with 0x80 that could be pointers. So Q4 : Is it doable to edit a PSX application without corrupting it? Where am I the most likely to find pointers in my LOADER.EXE? I searched for them but found nothing, I supposed the format was different. (Oh, yes, I didn't precised there were datas too in the LOADER.EXE, basicly some uncompressed graphics used when you launch the game, AND as it happens, my audio pointers) I then assumed they were MORE pointers in the executable itself to access certain zones of data. I tested this with ePSXe and the ISO WORKED! But when I attached a debugger to the game and tried to search for my pointers list, the one I added wasn't here. When I did this, my files where truncated (normal since I did this with CDMage). I tried to add a music I composed in SEQ and VAB in the sound file and added a pointer to the list in LOADER.EXE Pretty logical since the music doesn't depend on the level in which you are. It contains all the pointers needed to access SEQ and VAB datas for the sound. Most of them are in the main data header file, but some of them are located in the loader application used by the PS1 (LOADER.EXE). Q3 : Do I need to know something else to make that work?Īnother thing, I found pretty all pointers that lead to datas in the game files. Q2 : Is it easier/safer to edit the xml myself? Q1 : Would mkisoxml help me to arrange files in my ISO the exact same way they are in the original? When I tried to rebuild an ISO of the game from scratch with mkpsxiso then opened it with CDMage, I noticed all LBA changed (which is normal, I didn't precised the order of the files in my ISO, but I'm not sure how to do it) I then tried to use mkpsxiso, but I'm pretty new to that and everything isn't clear to me. You can use it to replace files in an original ISO, but they can't exceed original size, otherwise your edited file will be truncated. To exact files from the ISO, I use CDMage which works like a charm. My soft can extract raw datas, edit and eventualy recompress them, but the final size is pretty random.Ĭonclusion : I need to find a way to enlarge the ISO size (which seems to be a pain).
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